HI THER, I AM
ROMAN
3D MOTION DESIGNER
ABOUT
3D Motion Designer with 4 years of dedicated experience. I focus on bringing digital ideas to life by crafting dynamic and impactful visual stories.
MY BACKGROUND
With four years of focused expertise, I am a dynamic and passionate designer specializing in motion and visual storytelling. I possess a strong eye for cinematic detail and a dedication to creating dynamic, impactful animations.
From initial concept to final render, I master the full 3D pipeline using Cinema 4D, Redshift, and After Effects. I can bring any vision to life, integrating advanced techniques like Deep Compositing and even optimizing workflows with AI tools. Let’s work together to create something amazin
Today, armed with a diverse set of creative skills and a dedication to technical excellence (including complex rigging and lighting), I am focused on crafting solutions that not only look stunning but deliver a powerful visual punch.
CLIENTS
I treat every project as a true partnership. My goal is to provide exceptional service, working closely with your team to deliver dynamic visuals that don’t just meet your needs—they exceed your wildest expectations.
LATEST WORK
3D Motion Design
3D Motion Design
3D Motion Design
3D Motion Design
EXPERIENCE
EDUCATION
PROCESS
I initiate the process by defining the Idea, Story & Script.
I manage camera animation, including multi-camera blending and scene composition. I handle camera scene transitions and I set up complex rig systems using null objects for detailed animations. I perform rigging/skinning and fine-tune object animation by working with timings and tangents.
Deliverable of the Phase: Previs Video in H.264 format (the so-called Blocking/Layout). This video serves as the blueprint for the entire animation.
I am responsible for model selection, assessing the quality of the mesh, textures, cost, and usage rights. I perform the final replacement of placeholders with high-quality assets.
I set up scene lighting and the dynamic lighting of objects. I perform texturing, including advanced procedural texturing
At the post-production stage, I output AOV Render Passes and perform deep compositing in After Effects.